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Wood Texture - Roareye Black

Okay, first you will need to have built the basic outline of your wooden panelling. What I've made here is just a small demo piece for you to see, your wall will probably be finished more realistically than the wobble-cut effect.


Wood is not just brown tones that follow a light source, it has graining in it. To give it this unique effect, you will need to sort out these grain lines before you can add a light source to the image. Start by drawing in the lightest brown hue the main grain areas. You can start off with simple straight lines that work horizontally or vertically (Depends on it's use) and then add inflections in the grain (By adding the knots - small circular holes of resin). After you have achieved this, you can then add a darker tone around it, one pixel wide, to give it a certain depth.


Now you simply have to go darker, line by line, as borders around the grainlines. This will achieve a grain-like effect that looks realistic if not a little flat.

Simply add your light source and lighten the tones of one side, and darken them on the other. This now looks like a nicely polished off piece of wooden panelling.


When applying to characters, this becomes difficult. It is actually more recommended that you simply recolour every aspect of the sprite into the wood colouring as shown in the left image. The right image shows some editting done to show how the grain effect works on the pixel art. On a character, the grain gets confused with the character's tones and also gives certain areas, such as the hands, an old and wrinkly effect. The grain does look more wood-like and will require an awful lot of practice to manage to intertwine the grain's colouring with the characters colouring.

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