Stone Texture - Roareye Black

Okay, first you will need to have built the basic outline of your stone wall. What I've made here is just a small demo piece for you to see, your wall will probably be finished more realistically than the wobble-cut effect.

Now you need to draw in the outline of each individual stone. To achieve this, you must use the pencil and and make patterns that are both rounded and jagged. Make it as uneven as possible because Stones are never exactly the same as one another as they originate as a Natural object although we're doing man-made stonework here. I've also added a shade underneath a form of banister to show how the shading for that should be done.




Now you have to shade it. To make this work properly, you'll need to choose a light source and then shade each stone/rock individually. If you do an overall shade for all the stones, then you'll get a very flat and wallpapered look out of it. When you reach the underneath of a banister or light blocking obstacle, the shades should darken. In my demo piece, the light is blocked on two horizontal lines so I have darkened the lowest line by one shade and the highest line by two shades to give the effect of the stone coming back into the light.


To achieve this effect on a character is the exact same principle, however don't mistake this for simply recolouring the fur to grey. You DO recolour the fur to grey, but unlike simply recolouring, every single dip and change of tone must be shaded like a new rock. The left image is simply recoloured, and although it does look very stone-like, there is still some life in it due to the eye features and such giving away it's animalistic properties. The right image has the eyes filled in like dug out stone and the same with the ear. Although the difference IS minimal, you can see how it adds to the overall statue-like feature of the character. He looks more rigid and unmovable.