Editorials
Editorials intro
Editorials, Industry Interviews, Update · January 21st, 2010, 4:19 pm by blitzchris · No Comments »

After the release of the new remix album “Sonic Remastered Trackz” we caught up with one of the DJ’s featuring, Paul Stetich (he’s a wrestler, yes thats him in the photo!). If you’ve ever searched sonic remixes of any kind on Newgrounds you are sure to have come across some of Paul’s work. To hear the interview in full, including the complete play-thru of the first disc, check out Episode 27 of Blitz & Pieces (Warning: adult themes discussed).
Read the rest of this page »
Editorials, Industry Interviews, Update · December 25th, 2009, 9:00 am by Roareye · No Comments »
Interview Date: 15/12/2009
In recent years pixel art has become a popular marketing tool, thanks to a few specialist companies. eBoy, the company whom I’ve interviewed, are a Berlin based group of pixel artists who have made several key pieces of modern marketing artwork, such as the album cover for Groove Armada ‘Soundboy Rock’, the 2007 Makerfaire poster and even include work for companies such as Coca Cola, Adidas and Microsoft. A great example of pixel art as a retail item, and as an artistic showpiece, SSN tracked them down for an exclusive interview. All answers were given by the entire eBoy Team, which consists of Steffen Sauerteig, Svend Smital and Kai Vermehr.
SSN: How did the three team members (Kai Vermehr, Svend Smital and Steffen Sauerteig) meet?
eBoy: Svend and Steffen met each other at parties in east Berlin before the wall came down. Kai and Steffen met at MetaDesign (one of the biggest German design company located in Berlin). We played early network games like Doom and Marathon and tried to work together too … Kai quitted his job at Meta and the other two finished their studies so there was time to do something new.
Read the rest of this page »
Art Disciplines, Editorials, Update · November 11th, 2009, 1:31 pm by Roareye · 1 Comment »
Realism
In comparison to the lifespan of pixel art, Realism is a fairly new discipline. Simply put, Realism is an attempt to make a realistic and believeable image from pixels. This can be shared in several ways with other subjects, some use Minimalist-Realism which uses as few colours as possible to achieve a realistic effect, other try Photo-Realism where you use as many colours as needed to try and make your artwork appear like a photographic image.
 How a photographic or pixel art texture is applied in 3D
Read the rest of this page »
Roareye's Column, Update · November 9th, 2009, 11:48 pm by Roareye · No Comments »
 Tristan has been captured by King Kuta!
Tis but a sad day when an unrefined art is unleashed upon it’s medium. And whilst the fine brush can stroke so gentle, a broad hand shalt never paint the finer details with it. Refinement is the key of any artwork and whilst raw emotion will drive through the meaning, a clumsy hand will make it’s impact obscured — Roareye Black
So when a man claims his key medium, in this case a piece of journalism, is of a fine standard when it lacks the refinement of artistic or journalistic integrity, it is enough to disappoint the communities who appreciate the finer points. Do not feel this is snobbish, my good friends, far from it. Take it as an analysis of a man’s immature interpretation of his work.
Read the rest of this page »
Art Articles, Editorials, Update · October 11th, 2008, 1:35 pm by Roareye · No Comments »
Pixel Art Mosaics
During my trip to Japan in September/October 2007, I spent a day scouring the shops of Shibuya and other close areas of Tokyo looking for video game based soundtracks and merchandise. I ended up coming back with a huge Master Chief figure that barely managed to fit in a bag at the airport. However one of the more easily packaged pieces of kit I found was a mosaic kit that was designed and built to appear like pixel art, Space Invaders to be precise.<br>
Space Invaders isn’t the entire range however, they have their own website (The only bit of English on the box) which can give you a look at their products including Pacman, Super Mario and more pixel art mosaics. This is a brilliant idea, and something very interesting to play with as a desk toy. Evidently, he Japanese do desk toys better than metal balls on strings.
 
Read the rest of this page »
Industry Interviews, Update · April 27th, 2008, 11:55 am by Urtheart · 2 Comments »
Interview Date: 7th December 2007
Hello all, today we here at the SSN have got a special treat for you guys. In the course of my University studies I am taught by many people, some of whom have worked in the games industry. One such soul is Greg Pennick, a former Kuju employee for a year and a Tutorial writer for 3d-palace for about 3 years, as well as doing freelance work for 2 years. A short time ago I got together with Greg to ask him a little about his experience about getting into the industry.
Read the rest of this page »
Art Disciplines, Editorials, Update · November 10th, 2007, 9:27 am by Roareye · 1 Comment »
Doll Basing
When we consider disciplines within Pixel Art, one core subject that springs to mind is how original or unique that discipline is in comparison to others, as well as how far said discipline can extend. Two good variations of disciplines would be Realism and Minimalism, both approaching the same tools in very different fashions. However much this is the norm, not all disciplines have to be so far removed from another artform or be as unique as possible. A good example of a discipline that accepts, rather than repels, variants on the artform is Doll Basing.
 
Read the rest of this page »
|